Handplane 3D Hero prop Asset Course
About Course:
In this course, I have recorded the detailed process of creating a high-quality game asset using a modern standard production pipeline. The course is divided into videos according to the group corresponding to the stage of production. There are a total of 12 video folders in the course.
00_Intro // 01_Blockout // 02_Midpoly // 03_Highpoly // 04_Sculpt // 05_Lowpoly // 06_UV // 07_Bake // 08_Textures_Basic // 09_Textures_Advance // 10_Render // 11_Postprocess
In each folder, there are videos first, in which I briefly outline the important points. I also show you some of the tools and approaches that I use all the time. Then there are videos of the production process in real time.
About Author:
My name is Dmitry Bely. I have been working as an artist in the gaming industry for over 10 years. During this time, I have worked on many projects. There are well-known titles among them, such as: Halo Infinite, Battlefield 2042, PayDay 3 and more.
Check out more renders on my artstation profile: https://www.artstation.com/beldm00
Content:
- 93 full HD Video Files
- Zbrush scenes for sculpt model
- Blender project with all stages saved (Blockout, Midpoly, Highpoly, Sculpt, Lowpoly)
- Final Substance Painter Project file
- Final Marmoset Toolbag file for rendering (.tbscene)
- Full Marmoset Toolbag baker scene (.tbscene)
- Final Renders (before and after postprocessing)
- Reference board (.pur)
- and more
Duration:
18.5 hours of "Process" videos without comments
1.5 hours of "Tips and Tricks" videos with comments in English
Total: 20 hours of video content
Quality:
1920x1080 (MP4)
Software used in tutorial:
- Blender 4.1
- Zbrush 2024.0.1
- PureRef
- RizomUV 2020.0
- Photoshop
- Substance Painter 10.1.2
- Marmoset Toolbag 4
For any questions contact me here: